Humanities Gaming Institute: Serious Games for Research and Pedagogy
Location
Dates
Type
A three-week Institute on Humanities Gaming to develop the intellectual frameworks necessary to support gaming as an active area of humanities research and pedagogy. The institute aimed to reduce the technical barriers to the adoption of gaming as a research and teaching platform by leveraging investments in the infrastructure of computing and digital media. The institute (a) investigated the cognitive components of games that inform and enable successful game play, including immersive structure, rule governance, interactivity, and simulation; (b) provided hands-on research into existing serious games from a variety of fields, including history, literature, linguistics, philosophy, and economics; (c) produced, under the guidance of experienced game developers, games that could scale to meet participants' research and teaching needs in the humanities.
Funding Information: Details About This Grant
Project Director(s)
Funded through the Institutes for Advanced Topics in the Digital Humanities grant of the Office of Digital Humanities